It's that time once again for a monthly newsletter!

A bunch of interesting stuff this month but if you've played the Demo you would've seen (almost) everything that I will showcase here.

DEMO OUT!

I relased the demo for Wizard Fella Islands on the 25th

Check it out on itch.io!

MAPLE ISLE

Maple Isle is the second island in the game. A home for Flute and a few other Fellas who you will get to know.

This month I made two important locations for this island.

Screenshot of Flutes Room

Screenshot of Flutes Room

The first one is Flute's Room. It's where you will start the first part of this island.

I still want to add more to it and also have to make the rest of Flute's house.

Screenshot of Maple Isle

Screenshot of Maple Isle

I've made a mesh for the Maple Isle and some of it's assets. I've also been trying to figure out the gameplay for the parts.

Just like the room, it might get changed later but is in a pretty good place now.

MAIN MENU

The main menu was updated with a few more assets as promised in the last newsletter.

Main Menu Main Screen

The main screen of the main menu

Main Menu Settings Screen

The settings screen of the main menu

Main Menu Save Select Screen

The save select screen of the main menu

There is also now a level select that lets you load into levels that you have visited.

Level Select screen

The level select screen

Logically it works but it will look WAY WAY WAY different once I get to polishing it.

CUSTOMIZATION

There is now support for very simple customization of your character!

Color of clothes, hat and scarf can be changed aswell as hiding the scarf and hat.

Customization example 1

Customization example 1

Customization example 2

Customization example 2

There isn't a way to change the appearance in game yet but I used this for some scenes in the demo :D

In the future this will be expanded with the ability to wear different hats and scarfs and etc...

???

Hmm...

Weird gif

...

Weird img

...

You'll just have to find this yourself :D

MINOR CHANGES

Level Data

So up until now the data for levels was just thrown around a few places. And if I wanted to, for example, change the name of a level it'd be quite a long ordeal.
I have now moved level data like level name, descriptions and parts to it's own resource. This means if I just change the values in this file it will change it everywhere.

Example of Level Data

Example of Level Data

This doesn't affect the game in any way but makes working on it easier

Opening Logos

I've added a quick opening logo scene when you boot up the game.
It shows the Godot Engine's logo as well as mine and can be skipped if you press Enter.

Opening Logos GIF

Opening Logos GIF

Demo Cover

Check out this awesome cover art for the demo that was made by BreadFiend

Demo cover made by BreadFiend

Demo cover made by BreadFiend

I'm really really happy with how it turned out. Check out more of Bread's work here

That's it for this month's newsletter. It's been really exciting to finally get the demo out and all the feedback on it has really motivated me to keep going!

I might be a bit busy next month but I'll still try to work on the game. The main focus for now is Maple Isle.

I'll see you next time, bye for now!!!